Intern at TikTok

Introduction

Over a three-month internship at TikTok Shop, I delivered 6 projects spanning new feature development and redesign.

I honed my ability to make design decisions driven by quantitative analytics (BOLT), qualitative insights, and user-based hypotheses, contributing to meaningful improvements in growth, education, and shopping experiences.

IMPACT

6 PRDs implemented with measurable gains in creator reach, engagement, and monetization, and a reduction in user complaints

TIMELINE

May 2025 - Aug 2025

DOMAIN

User growth

Education

Online Shopping

Creator

TEAM

UXD (me)

PM

3 Devs

Intern overview

Three months on the creator & affiliation team at TikTok Shop. I shipped 6 projects: defining new features with the PM, redesigning existing ones from data and user reports, and one AI vision project. The team was the best part of it.

Project 1: Cash Sharing Campaign

Context

Campaigns were built around top creators, so L0-L1 creators had little reason to join. Cash Sharing gave them a task-based reward with a low entry bar.

What I did

0-to-1 with the PM: research, scope, end-to-end design, and an A/B test to pick the final direction.

Project 2: Campaign Center Redesign

Context

The campaign page only showed what was running now, so creators could not plan ahead. The redesign surfaces upcoming campaigns early.

What I did

Diagnosed low penetration from campaign supply data and scroll behaviour, then split the fix in two: a UI revamp now, supply forecasting later.

Before

After

Project 3: Featured Upcoming Event Schedule

Context

Creators could not see what was coming next. This page gives upcoming campaigns a consistent, structured format.

What I did

Audited the ops team’s past KV assets, then built a card template and page layout simple enough for them to configure in the CMS themselves.

Configuration rules for operations team

Project 4: Tiered Commision

Context

The tiered commission rules were complex enough that creators kept complaining when they claimed. The job was to hide the complexity without hiding what they needed.

What I did

Worked with PM, dev and marketing to agree what each side needed, then cut the interface down to the numbers creators actually act on.

Before

After

Project 5: Tiered Commision

Context

The tiered commission rules were complex enough that creators kept complaining when they claimed. The job was to hide the complexity without hiding what they needed.

What I did

Worked with PM, dev and marketing to agree what each side needed, then cut the interface down to the numbers creators actually act on.

Before

After

Before

After

Project 6: Education Hub

Context

Creator Academy engagement was very low. The directory was confusing, mobile felt off-brand, and none of the formats creators wanted were supported: video, interactive, UGC.

What I did

Ran research on what creators needed to learn and what it would cost to produce, then set the content scope and built the navigation structure.

Deep dive — Project 1: Cash Sharing Campaign

Getting low-tier creators past their first three videos

0-to-1 with one PM and three engineers. Research and scoping, an incentive the business could afford, and an A/B test to settle the final direction.

PROBLEM & RESEARCH

Where the growth was leaking

Low-tier creators are the largest segment on TikTok Shop, and the one getting the least early-stage support.

prob

Who counts as low-tier

defn

Where they drop off

Most never clear the early stage. To find out why rather than guess, I went through TikTok’s existing creator research with the PM. Three reasons came out of it.

GOALS & SCOPE

How might we…

Provide low-tier creators with early-stage motivation and attainable rewards, so they stay engaged long enough to build momentum and grow?

What each side needed

Two lists to satisfy at once. The creator side came from the research. The business side I confirmed with the PM: no direct revenue, so the cash pool has to stay controllable and engineering and ops effort low.

Cutting education down to what mattered

Engineering raised it first, and I agreed. But cutting education out entirely would break the motivation loop, so I offered a trade.

The scope we committed to

CONCEPT

Eleven directions, one shared scorecard

I built the scoring framework with the PM: eleven mechanics from the market, each rated 1-5 on user needs and business constraints. Cash sharing came top on both.

Two pools instead of one

A basic pool with a low entry bar to get people in, and an extra pool that scales with how much high-quality video they post.

REACH & JOIN

The stage I was redesigning

Sign up, post, consistently post higher-quality videos, level up. Low-tier creators stall on the third step, so that is the one the campaign rebuilds.

flow1

Reached → interested → join. Then a two-stage loop: get educated, post, unlock, and again for Stage 2.

STAGE 1 · REACHED & INTERESTED

Where creators meet it

In-app inbox and email are the two highest-reach surfaces in the growth team’s long-term research. The Creator Center is where every campaign already lives.

An entry card that fits in, and stands out

The card matches the format of every other Creator Center campaign, then uses its own illustration so nobody mistakes it for one of them.

Illustrations get them to look. They don’t get them to join.

CALLBACK · PAIN POINT 1

Leaderboard is the default campaign format on TikTok Shop, and its rewards are dominated by top creators. The entry barrier is too high for low-tier creators.

Enough of those campaigns and a mental model forms — and it is the thing standing between a creator and this campaign.

DEFAULT MENTAL MODEL

“Campaigns are too hard to win.”

So they don’t participate. The entry card gets one screen to prove otherwise.

Which means the card has to land exactly two things in very little space.

MUST LAND 1

This campaign is designed for them

Low barrier — say the requirement out loud.

MUST LAND 2

It offers real, attainable rewards

Cash — show the actual pool amount.

I explored two ways of saying it, and put both in front of creators.

Version 1 sold the campaign; version 2 stated it. Three low-tier creators picked version 2 — “show me, don’t sell me.”

So the card leads with the requirement — three qualified videos — and the size of the pool

72.2%

of reached creators joined the campaign

Participation rate — share of reached users

EDUCATE & POST

STAGE 2 · GET EDUCATED

Teaching only what unblocks a post

CALLBACK · PAIN POINT 3

Low-tier creators don’t know how to learn, or what to focus on. The learning curve is steepest exactly when motivation is lowest.

I had already told the PM and engineers I would keep this cheap: surface only the most critical education, rather than build a tutorial system. So instead of writing new material, I went back to the growth team’s existing research on what actually blocks a high-quality post.

The top three barriers, ranked — and the three things the campaign teaches, in that order

The ranking comes from past interviews with inactive and low-tier creators, the research team’s work on motivation and churn drivers, and internal TikTok Shop research on creator growth patterns.

11.2%

more high-quality videos from participating low-tier creators

Post-launch, against non-participants

STAGE 3 · POST VIDEOS

Keeping people posting once they start

CALLBACK · PAIN POINT 2

Early videos rarely generate revenue. Effort feels unrewarded and easy to abandon, so creators lose motivation and drop off.

So the campaign has to give timely status and positive feedback while it runs. I built two versions of the progress display.

Two hypotheses, and they pointed opposite ways

ASSUMPTION

Version 2 wins on clarity

Spelling out the requirement — four eligible videos — helps creators understand how to qualify, so more of them successfully enter Stage 1.

COUNTER-HYPOTHESIS

Version 2 caps effort

Making the requirement that explicit gives people a place to stop. They post four and stop, so total videos per creator fall below version 1.

I ran an A/B test to settle it. The counter-hypothesis won, so version 1 shipped.

UNLOCK & GET PAID

STAGE 4 · UNLOCK & LEVEL UP

Moving people from Stage 1 into Stage 2

CALLBACK · PAIN POINT 3

Making a high-quality video is hard. The learning curve is steep at the beginning, and this is where motivation bottoms out.

The Extra Reward Pool answers it with one rule: high-quality videos earn, and more high-quality videos earn more.

DESIGN CHALLENGE

Design a clear and intuitive transition from Stage 1 to Stage 2 that helps users understand the shift in focus, and motivates them to go after the Extra Reward Pool.

My first concept used two parallel lines, one per stage, to make the split obvious. I took it to the developers for a feasibility check and they said it needed new layout logic and dynamic rendering, which was a lot of overhead.

stageidea

Initial concept — two parallel lines, one per stage

Engineering priced it, so I had to weigh it

THE COST

Dev complexity

THE QUESTION

Would this structure meaningfully improve Stage-2 engagement?

Worth paying for only if the answer is yes.

No A/B test was available for an unbuilt design, so I validated it against comparable leaderboard campaign flows already running on the platform.

WHAT THE DATA SHOWED

Screen 2 and screen 3 reach rates were nearly identical

People who make it past screen 1 keep scrolling on their own.

SO

If users are motivated enough to proceed, they will scroll without the extra structure

The dual line would not be doing the work I designed it to do.

Cost outweighed effectiveness, so I removed it.

The verdict: the complex design would not significantly shift behaviour

Shipped instead — one line, with the inactive stage folded away. Same progression signal, no engineering overhead.

53%

of Stage 1 winners also earned a Stage 2 reward

Post-launch

GETTING PAID

The stage creators care about most

Money is where trust is won or lost, so three rules governed the reward page.

01 — break the money down: total on top, then Stage 1 and Stage 2 listed separately, in the structure they already know

02 — say where the money goes: a clear entry point into earning and payment details, available whenever they want it

03 — show the processing state, which sets expectations and takes load off customer support

REFLECTION

Most of the work was in the states

Beyond the happy path, the real load was every state and edge case across the entry points and the detail pages — and missing one of them is how a cash campaign goes wrong.

If time and resources were not the constraint

Three things I would take further: fold campaigns into a real growth path, use AI to guide creators end to end, and push personalised tasks to them instead of making them go looking.